Introduction to Data Types in
C Language
Nilanjan Bhattacharya
Abstract
This work
is intended to give an insight to a beginner programmer in C about the data
storing facilities provided by C Language.
This document covers primitive data types, custom
data types, use of arrays, pointers ,dynamic memory allocation techniques.
Introduction
We encounter data types when we
declare a variable in program. It tells the language processor that what kind
of data is to be stored in the variable.
Primitively
the data types can be of following kind
1.
Integer: These data types
are used to signify that the declared variable will contain an integer number.
The range of the number is fixed as per the language construct. C language have
following keywords to represent Integer:
a.
int
b.
short int
c.
long int
d.
unsigned
2.
Real Number: These data types
make a variable store the real numbers. The size is subject to language. There
is limitation to the precision of the number. C language have following
keywords to represent Real Number:
a.
float
b.
double
3.
Character: This represents
the alphabetic character that is stored in the variables. The storage is form
of ASCII codes. C language have following keywords to represent Character:
a.
char
4.
Pointer: These variables
store the memory address of other variables that are allocated. Two operations
are basically defined ‘&’ it shows us the address of variable and ‘*’it
shows value at a memory address.
The word variable is a sloppy
nomenclature to memory allocations, actually the variable name has the tag
value for the starting memory address and the variable type tells the offset to
compute the limit of allocated block of locations in the main memory.
Custom Data
Type
The primitive types
alone do not suffice the need of a programmer. A programmer may also need his
custom data types which are although built out of the primitive types. Some
time programmers prefer to give custom names to primitive data types.
·
typedef construct : This
keyword enables a user to define his own custom type. This actually binds name
to any data type.
Eg: typedef
int Roll_Number
Roll_Number
rollNo1;
·
struct construct:
Whenever we define a composite data type the first thing that hits our mind is struct key word. Suppose our program
need variables that is used to store instance of time.
Eg: struct Tx
{
int
hour;
int
min;
int
sec;
} ;
typedef struct Tx TIME;
TIME t1; //this
statement instantiates a variable of TIME type
int s=(sizeof)TIME; //this statement will tell the size
of time
t1.hour=10; //Accessing the
hour component of TIME structure
·
enum construct : In a
problem we may require to have a set of named integer constants that can be
helpful in representing scenario where we need look ups or index just like implementing a priority list.
Eg: enum Px
{
HIGHEST_PRIORITY, //default value to
HIGHEST_PRIORITY is 0 and rest follows +1 order .The Numbers could be assigned
to names by assignment operator.
HIGH_PRIORITY,
AVERAGE_PRIORITY,
LOW_PRIORITY,
LEAST_PRIORITY
} PRIORITY_LIST;
·
union construct: Union is
a very important feature provided us in C language. It helps us to create
custom data types like in structure but the components are bundled in same
storage space. The space consumed by a union is implementation dependent
because it saves the space of unused components. The number of bytes to store
union must be at least large enough to hold the largest component.
Eg: union Mx
{
int
marks_int;
double
marks_real;
};
typedef union Mx MARKS;
MARKS m1={10};//initialize the integer part and truncate the double part
MARKS m1={8.5};//initialize the double part and truncate the integer part
MARKS m1.marks_int=10; //initialize the integer part
MARKS m1.marks_real=10; //initialize the double part
Arrays
It is used to assimilate similar
type of data together. It allocates contiguous memory allocation to store
desired number of data items. The best thing about it is that it follows random
access mechanism to fetch data via the ArrayName[SUBSCRIPT]
construct.
Eg:
int arr[5];//will
declare a five blocks in memory where each can store integer number.
arr={1,3,4,5,6};//will store the number in braces in location arr[0]=1,arr[1]=3…,arr[4]=6.
arr[3]=7;//assigning the values directly to array by specifying subscript can also
be done.
Array name is
actually the starting address of the array and it’s subscript is the
displacement from the base address.
The bad thing about
the array is that it is static in nature i.e. it cannot grow or shrink.
Pointers and Dynamic Memory Allocation
Pointers: These are the special data types that help us to store the memory
address of other data object, so that we can access them via referencing.
Basically we have
two operations associated with pointers
·
Address Of Operation: It is denoted
by “&” it enables us to get the address of the data object.
eg: int
*addr, val;
addr=&val;
·
Value At Operation: It is
denoted by “*” this, enables us to fetch the data stored at a location.
Eg: int x;
x=*(addr);
Basic Pointer Arithmetic
·
Increment operation: Pointer
increment operator increments the value of the location by the factor of the
size of the data type.
Eg: int *p=1002;
p++;//it will increment
the size by two byte.
·
Decrement operation: Pointer decrement
operator increments the value of the location by the factor of the size of the
data type.
Eg: int *p=1002;
p--;//it will increment
the size by two byte.
Dynamic Memory Allocation
Till now whatever
memory allocations we had seen were static in nature that is all the memories
were allocated during the compile time of the program. The dynamic memory
allocation technique allows us to allocate memory during run time of the
program.
Contiguous Memory Allocation using “calloc” function.
Calloc function takes in the number of data units
required and the size of the data type. Then it returns set of addresses which
are in continuity.
Relation between Array and Pointer is that
array name is a pointer to the start of the array.
Eg: double *pr=(double*)calloc(3,sizeof(double));
//This will allocate 12 byte of memory whose starting address will
be marked by pr
Eg: A program in C to store Array of items whose size
is dynamically determined.
#include
#include
int
main ()
{
int i, n;
int *pointerData;
printf ("Enter number of items to be stored: ");
scanf ("%d", &i);
pointerData = (int*) calloc (i, sizeof(int));
if (pointerData==NULL)
exit (1);
for (n = 0; n < i; n++)
{
printf ("Enter number #%d: ", n);
scanf ("%d", &pointerData[ n ]);
}
printf ("You have entered: ");
for (n = 0; n < i; n++)
printf ("%d ", pointerData[ n ]);
free (pointerData);
return 0;
}
Dynamic memory Allocation using “malloc”
function.
Malloc function is used to just pull up
a memory block from allocation heap to store a data object into it.
Malloc function takes in the size of
data type and just returns the location where it could be stored. The address
returned is to be casted into respective data type, as it is returned as a void
type.
Eg: int*
ptr=(int)malloc(sizeof(int));
CASE: Self referential structures.
The data objects of such structures, store references to the
similar kind of data object.
One of
the common example is a linked list which comprises of data nodes appearing to
be weaved into a chain. Where each node is apart from storing desired data is
also burdened to store the reference to the next node.
Eg: Sample C
code for creating, deleting and printing nodes a simple linked list.
#include
#include
struct
linklist
{
int data;
struct linklist *next; //referencing oneself
};
typedef
struct linklist node;//binding name ‘node’ to custom
type linklist
node
*create_node()
{
node *p;
p=(node*)malloc(sizeof(node)); //allocating memory block to store the node
return p; //returning
the address of allocated block
}
node
*create_list_b(int val,node *head)//Adding nodes to the
beginning
{
node *t=create_node();//Allocating node
if(t!=NULL)//If the
node is available
{
t->data=val;//Placing
the desired content
t->next=head;//Referencing to the first node of list
head=t;//Making
this node the first node of the list
}
else
printf("Sorry no more memory space
available\n");
return head;
}
node
*del_beg(node *head)/*Deleting from beginning*/
{
node *p;
if(head==NULL)//if
there is no element
printf("Underflow\n");
else
{
p=head;
printf("%d\n",head->data);
head=head->next;//Making the next node
of head new node
free(p);//this
function is used to free any memory block
}
return head;
}
void
print(node *head)/*Prints the contents of the linked
list*/
{
node *t_head=head;
printf("\nContents\n");
while(t_head!=NULL)//iterating
while the next reference encountered is null
{
printf("%d\n",t_head->data);
t_head=t_head->next;
}
}
int
main()
{
node *head=NULL;
int i=0;
while(i<=10) //filling
list with first 10 integers
{
head=create_list_b(i,head);
i++;
}
print(head);
printf("\n");
head=del_beg(head);//deleting
the first node
head=del_beg(head);
printf("\n");
print(head);
getch();
}
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